Daniel Bandeira
SOUND DESIGNER - WWise / Unreal / end-to-end production | Co-creator of gasp - game audio são paulo
Hello there!

I'm a Creative and Technical Sound Designer with 6+ years of experience across games, advertising, animation, and live production. I specialize in end-to-end audio pipelines, from field recording and Foley to editing, mix & mastering, Wwise integration, and Metasounds implementation in Unreal Engine 5. 
Currently designing game-ready audio assets for international indie studios as a volunteer developer, with a strong focus on interactive audio systems and real-time implementation. My background spans indie game audio, films, and other audiovisual projects, giving me both the technical rigor and creative range studios need. 
Tools: Wwise · Unreal Engine 5 (Blueprints + Metasounds) · Reaper · Audio Implementation · Foley · Field Recording · Editing, Mixing & Mastering & more!